Games

Ideas in.
Games out.

Send us a game idea. We build it, you play it, and we tell you what is still rough.

What you get

Seven things come with each game. One jam level and the twists are playable now; the rest arrive with game 1.

One level of it, right here. Slide each block out through the gate of its color. Tap, drag, or use the arrow keys. One block is a chameleon.

A playable build

About ten minutes of play, on Android, iOS and web.

Arrives with game 1

A clip of it in action

15 to 30 seconds of play, cut tall (9:16) and 4:5 for the feeds.

Arrives with game 1

Levels, saves and a slot for ads

New levels need no code. Progress saves. And a slot for the rewarded ad.

Arrives with game 1

Your game, one twist

A loop that already works, plus one new move, under your name with your art and levels.

Store page, ready to go

Icon, screenshots and the blurb.

Arrives with game 1

A tiny playable ad

A small HTML5 version people can try inside an ad.

Arrives with game 1

Yours to keep

The build and the source, plus a list of what to test. Watch day-1 and day-7 retention.

Arrives with game 1
How an idea becomes a game
  1. BriefThe game, who you are, when you need it and what the budget is.
  2. BuildYou get a playable to try as soon as there is one, rough bits and all.
  3. ReviewOpen it on your phone. You get a plain list of what works and what is still rough.
Who makes these

The studio

The games studio of 9th House, in Bengaluru, run by Rohan Kulkarni.

Work with us

Send a brief

Tell us the game, the platforms, the timing and the budget.

Send an idea