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Who actually gets hired to build a game?

By 9th House Games ·

On Freelancer, about one in six closed game projects hired anyone: 139 of 853 between 27 August and 26 October 2026. Fixing or finishing someone's existing game was hired 9 times in 38, and a brand-new game 52 times in 428.

People who want a game built post it on freelance sites and most of those posts never turn into work. We counted which ones did.

Hired, by kind of work

Share of closed Freelancer game projects that hired someone, by kind of workFixing or finishing 9 of 38, art 14 of 64, mods 23 of 144, new builds 52 of 428, Roblox 6 of 83. All game projects 139 of 853.Fixing or finishing an existing game9 of 38 (24%)Art, UI, sound or video14 of 64 (22%)Mods or servers for an existing game23 of 144 (16%)Building a new game52 of 428 (12%)Roblox6 of 83 (7%)Testing7 of 12, too few to rate
Hired and closed projects by kind of work
Kind of workHiredClosedShare hiredMedian top budget
Fixing or finishing an existing game93824%$131
Art, UI, sound or video146422%$250
Mods or servers for an existing game2314416%$250
Building a new game5242812%$394
Roblox6837%$250
Testing712too few$178
All game projects13985316%

“Hired” means the client awarded the project to someone. “Closed” means the project is no longer open for bids, so 77 projects still open on the day we pulled the data are left out. Testing is 7 of 12, which is too few to call a rate. Another 84 closed projects carried game skill tags but were not games (28 of them hired someone), and they are not in the chart. Hourly projects, 10 of 159, overlap the kinds above and are left out for that reason.

New games, by genre and platform

New game builds by genre and platform
New buildsHiredClosedShare hired
Education, kids, health, training125621%
RPG, adventure, horror, sim74615%
Real-money, casino54611%
Puzzle, casual, arcade1110910%
Multiplayer, shooter6709%
On mobile121667%
On PC or console108512%
On VR or AR118213%
On the web31619%
Platform unclear167920%

The new-game rate on mobile is 7%, below the 12% for new games overall. Education, kids, health and training games had the best rate of any new-game genre, and that group has its own page. Genre and platform are guessed from keywords in the title and description, and the platform split is the roughest of the lot, with 79 projects left as unclear.

What did not seem to matter

Budget size did not lift the odds. Fixed-price projects with a top budget of $1,500 or more were hired 7 times in 72, the lowest share of any fixed-price band. Projects with ten or fewer bids were hired 42 times in 123 (34%); the busiest bands were nearer 10 to 16%. Short descriptions, under 300 characters, were hired 23 times in 58. We read those last two as partly direct hires and repeat clients, who skip the crowd, but the data cannot show the cause.

How we counted

We pulled every project posted from 27 August 2026 with a game-related skill tag (Game Design, Unity, Unreal Engine, Roblox, Godot, GameMaker and similar) through Freelancer's API on 26 October. That gave 930 projects, of which 853 were closed. Kind, genre and platform come from keyword rules over the title and description, checked by hand on the awarded titles but not on all 853. Direct hires and repeat clients are inside the numbers. A project being awarded does not mean it was finished or paid, and a budget on a post is what the client asked for.

The totals are in a small file you can reuse: hire-rates.csv. If you cite this page, the citation is: 9th House Games, “Who actually gets hired to build a game?”, 27 Oct 2026, https://games.9thhouse.io/guides/who-gets-hired-to-build-a-game/.

Sources

How this page was made. The counts come from our own saved pull of Freelancer's API (26 Oct 2026, 930 projects) and were read again from the saved analysis on 27 Oct 2026. The first draft was written with AI help.

9th House Games is the games studio of 9th House in Bengaluru, run by Rohan Kulkarni. We turn a game idea into a playable test build. If you have a game idea, send it to us.